﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace WindowsGame1.Model
{
    class Ball
    {
        public double m_diameter = 0.1f;
        public Vector2 m_position;
        public Vector2 m_speed = new Vector2(0.003f, 0.006f);
        //public Rectangle m_ballRect;

        public Ball() 
        {
            m_position = new Vector2(0.5f, 0.5f);
            //m_ballRect = new Rectangle(m_position.X, m_position.Y, m_radius, m_radius);
            
        }

        public void Update() 
        {
            
        }
    }
}
